Projects
Five companies built across music, technology, sustainability, and health. Each started from a personal frustration and a refusal to wait for someone else to solve it.
Healify
In BetaFounded 2024
AI health that adapts to your life.
An AI-powered health and wellness platform built for people with non-standard schedules — touring musicians, founders, athletes. Healify uses LangGraph agents to reason about your health in context: not just "sleep 8 hours" but adapting to the reality of your life. Built with React Native + Expo, NestJS, and LangGraph. Currently in beta.
Heartfeldt Records & Publishing
ActiveFounded 2020
Independent label and publisher, built for the long game.
A fully independent record label and publishing company founded in 2020. Heartfeldt manages Sam's own music catalog and represents a small roster of artists who align with the label's values of sustainability and creative independence. Every contract is designed to put artists first.
Hello World Investments
ActiveFounded 2022
Backing creative-led technology companies.
An early-stage investment vehicle focused on founders who come from creative industries — music, design, film — and are now building technology. The thesis: creative entrepreneurs have an unfair advantage in product empathy, community building, and storytelling. Hello World backs the artists who became builders.
The Heartfeldt Foundation
ActiveFounded 2018
Music industry, net zero.
A 1% for the Planet member non-profit working to make the music industry carbon neutral. Started in 2018 after realizing how unsustainable touring was becoming. The Foundation funds reforestation projects, offsets tour emissions, and runs education programs on sustainable event production.
Fangage
AcquiredFounded 2019
Fan engagement platform — acquired by Triller.
A SaaS platform for artists to build direct relationships with fans — exclusive content, fan clubs, merchandise, data ownership. Built as an alternative to platform dependency. Acquired by Triller in 2022. The Fangage journey proved the thesis that artists understand their audience better than any third-party platform.
Working on something at the intersection of technology and creative industries?
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